Since I’m also a big fan of Call of Cthulhu, I’ve long been interested in getting my hands on a copy of Shadows of Yog-Sothoth, an adventure which tends to. The importance of Shadows of Yog-Sothoth cannot be overstated. The first campaign for Call of Cthulhu, it paved the way for many classics to. Aglaranna. Digitally signed by. Aglaranna. DN: cn=Aglaranna, c=GB. Date: Z. Signature. Not Verified.

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– Reviews – Shadows of Yog-Sothoth

Old nostalgic book, in a new print. Even now it is five star good. The first half of the campaign is built on a series of extraordinary coincidences.

Shadows of Yog-Sothoth is showing its age in some regards, but its classic status is nonetheless deserved, and it still has enough to offer to justify its reprinting more than twenty years after its initial creation. See our Returns Policy.

Shadows of Yog-Sothoth – The Unspeakable Oath

This reprint has some additional material as well as updated statistics for use with 6th edition rules. There the characters must contend with suspicious locals as well as strange foreigners working at a loch-side dig.

Yeah, it’s a mess, but a likeable one. If the introduction is to be believed, though, most of the changes are cosmetic – sidebars with advice for the Keeper have been added, the page layout has been peppered with additional illustrations and redesigned to resemble the products of Call of Cthulhu ‘s German licensee, Pegasus-Spiele, and player handouts have been expanded. San checks for all who read this tome. It is nearly inevitable that at least one PC will be dead by the end of this I decided to review this, since at the moment there is little in-print campaign material out there for Cthulhu.


The items suggest that time travel works; but why does everyone seem so tired? Fortunately, this is more than made up for by “The Warren,” which plays on Lovecraft’s theme of vthulhu inbreeding cthulhuu, after having the players gog-sothoth an enjoyable trail of clues, does a good job ctuhlhu using the classic dungeon crawl format in a Lovecraftian context. Wouldn’t it be so much more believable if the investigators moved from one chapter to another by following up on clues that’d discovered themselves?

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Next, it has a nicely constructed and well contained mainline of scenarios from the introduction to the hermetic evil order to the final confrontation.

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Lovecraft Call of Cthulhu Roleplaying. In the third chapter a second wealthy businessman hires them to investigate mysterious doings in Scotland ygo-sothoth again they encounter the Silver Twilight.

Shadows of Yog-Sothoth

Keepers who love to improvise yog-othoth have a blast, those that find this difficult, may well come unstuck. Buy the selected items together This item: These are minor but irritating – “Cthulhu” is spelled incorrectly at least once, one scenario has incorrectly numbered handouts, one area map fails to include some features described in the text, and one handout, rather confusingly, shadowx a Keeper version in the main text and a Player version in the appendix rather than putting both versions in both places.

These modern touches are not unwelcome, however – it’s nice to have attractive handouts ready to be given to the players, and some of the sidebar advice is really helpful in managing complex scenarios, improvising and spicing things up. One person found this helpful. A couple of newspaper articles linking Yog-sothth Canyon to Hollywood would do the job, but none are provided.


However what shortcomings remain are easily remedied by the GM.

See all 4 reviews. Having been written by different hands, it has a rough, incohesive feel. It also seems that some of the NPC descriptions have been beefed up, and there is a character portrait for the majority of NPCs, a copy of which will be extremely useful when juggling 30 or so NPCs in the Scottish scenario, which has to be one of the most difficult for a Keeper to run in the whole of the CoC setting.

But the investigators have no real motive for doing either of these things.

The investigators join a masonic order the Hermetic Order of the Silver Twilight and start prying into the order’s affairs when a member goes missing. It has a shadowz collection of handouts, music suggestions, and guidance for how to recover when things go astray Call of Cthulhu allows that to happen. The tone of the sidebars is also noticeably more modern than the main text of the scenarios.

A bit to linear and simple, but all in all good. Chapter One includes a clue leading to New York and Chapter Two includes a clue leading to Devil’s Canyon, which is where the second half of Chapter Four takes place, but there is no clue to lead investigators to Hollywood, where the first half of Chapter Four takes places.

Related reviews on OgreCave: The Silver Twilight is a secretive, international order dedicated to the destruction of the human race. This is a classic CoC campaign. Share your thoughts with other customers.